Article 6 – Book Reviews about Game Design

prensky


Don’t Bother Me, Mom–I’m Learning: How Computer and Video Games Are Preparing Your Kids for 21st Century Success and How You Can Help (Paperback)
by Marc Prensky

Marc Prensky is one of the most renowned creators of educational games for all age levels. His latest book is due to be released in the spring of 2006. We’d suggest your reading some of his background papers at the following site and then decide whether to order his book in advance of its publication date.

http://www.marcprensky.com/writing/default.asp




theoryoffunA Theory of Fun for Game Design, by Raph Koster
From the Author: In this book, I decided to tackle the questions of what games are, what fun is, and why games matter. A lot of people are exploring these questions now, and digital games have become big business. The time is ripe for us to dig deeper into the many questions that games raise. In the final analysis, I think that work and play aren’t all that different, and A Theory of Fun explains why I came to that conclusion.

About the Author: Raph Koster is the Chief Creative Officer for Sony Online Entertainment. For many years he has served as a lead designer for teams building online virtual worlds. His first job was as a designer working on persistent worlds at Origin Systems, where he was the creative lead for Ultima Online, opening the online persistent world market to the general gaming public. At Sony Online Entertainment, he was the creative director for Star Wars Galaxies: An Empire Divided.
Book Reviews about Game Design

Don’t Bother Me, Mom–I’m Learning: How Computer and Video Games Are Preparing Your Kids for 21st Century Success and How You Can Help (Paperback)
by Marc Prensky

Marc Prensky is one of the most renowned creators of educational games for all age levels. His latest book is due to be released in the spring of 2006. We’d suggest your reading some of his background papers at the following site and then decide whether to order his book in advance of its publication date.

http://www.marcprensky.com/writing/default.asp

A Theory of Fun for Game Design, by Raph Koster
From the Author: In this book, I decided to tackle the questions of what games are, what fun is, and why games matter. A lot of people are exploring these questions now, and digital games have become big business. The time is ripe for us to dig deeper into the many questions that games raise. In the final analysis, I think that work and play aren’t all that different, and A Theory of Fun explains why I came to that conclusion.

About the Author: Raph Koster is the Chief Creative Officer for Sony Online Entertainment. For many years he has served as a lead designer for teams building online virtual worlds. His first job was as a designer working on persistent worlds at Origin Systems, where he was the creative lead for Ultima Online, opening the online persistent world market to the general gaming public. At Sony Online Entertainment, he was the creative director for Star Wars Galaxies: An Empire Divided.


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